Playtesting
Cactus Curse conducts weekly playtesting sessions to gather data on how to improve our game. With the implementation of the bare bones level in the engine, we tested the navigability and ability of players to recall and return to specific locations within the space. With the core mechanics in engine, we will begin to test how players react to dialog and puzzles, as well as the art, so that we can take that information back to the team for iteration.