The Team
Cactus Curse a senior game team at Digipen Institute of Technology, filled with fun loving and interesting characters, just like the ones you will meet in Penny Blue Finds a Clue!
Jason Burch - Producer
"I was personally asked to take on the role of producer for the team Cactus Curse on top of producing and developing for my main game team. My focus is to make sure that the project gets completed. Facilitating the team, all of which are extremely talented in their disciplines, to accomplish their tasks in a reasonable time and while giving the best possible quality is what I constantly strive for. On a personal note, I am very personable and I love interacting with different individuals and learning how to make their lives easier. I am also a programmer and ultimately wish to be a Technical Producer." |
Lauren Stutzriem - Vision Lead &
Character Animator "I am the vision holder for the team. I have a passion for creating narratives that are wacky and off-the-wall, yet tender hearted. I carry this passion into all roles I fill on this team including doing character and story design, animation direction and dialogue editing. My job is to ensure all aspects of the game are cohesively anchored to the heart of the narrative. My goals for the future include storyboarding and character design, but ultimately I would love to direct 2D animated tv shows, films or games." |
Erica Hanson - Vision Lead & Concept Artist
"I am the vision lead for Cactus Curse Games, as well as a concept artist. It's my job to work with the other artist to make sure the overall look and feel cohesive and appealing. My interests lie in the visual development and story department, as I love to transfer fun/colorful ideas on paper (or screen) to share with others to help communicate new and fun ideas." |
Heather Towns - Environment Artist
& 3D Modeler "The current roles in the team Cactus Curse working on the game Penny Blue Finds a Clue are environment artist and modeller. I am also doing some other roles such as vfx animation for the game and later on animating one of the characters for the game. My interests are mostly animation I also like variety of others crafts like sewing and sculpting. Preferably I would like to work as an animator perhaps at a game or film studio if I have to say which company to work for I like Disney and Nintendo." |
Jesse Hibbs - Design Lead
Jesse Hibbs is the Lead Designer for the team. He designs and implements core and gameplay systems. He focuses heavily on trying to encourage player engagement and abstract world-building. On this game, he works in Blueprints, but also is extremely comfortable in Unity, C, C++. This game has been a great opportunity for Jesse to stretch out and really iterate on what makes a game fun and a world interactive. |
Leo Saikali - Game Designer
"I work as a systems designer, gameplay programmer, and assistant writer on the team. My interests lie in designing systems, levels, and narrative and this project has provided me a great deal of learning opportunities in these crafts. My goals for the future is to become a Systems Designer, Puzzle/Level Designer, or a Narrative Designer in the company I work for. " |
Garrett Huxtable - Technical Artist
"While my title is officially Technical Artist, I am also the team member doing level design, playtesting, and QA. Over the course of the project thus far, I have provided instructional materials to the artists for how to create and export 3D models for use in a game engine, taken an artist's hand drawn plan from scale reference to full 3D playable environment within the engine, populated the in game level with artist assets and textures, written gameplay scripts, helped to focus and edit the dialog, created sprite sheets out of the artist's animations, and run all playtesting amongst other scattered tasks. I am an avid game designer and player. I love to get a group of people together to share in an enjoyable experience, especially if it is one I have crafted. When not actively designing games, I enjoy collecting and experiencing art, whether it is in the form of a poster, painting, statue, or collected works book. My collection has a decidedly nerdy slant." |
Jun Hyung - Tech Lead
Hyung Jun Park is Lead Tech Engineer of Team Cactus Curse. He is the one who is in charge of all the technical issues such as resource managing, serialization, graphics, and etc. He is the man who do his best to live up to team's expectation. When an obstacle comes up, he finds a way to overcome it. He is the man who is interested in graphics area of the industry, and also interested in writings to show his creativity. So Hyung Jun Park is dreaming the day he works with Bioware, Ubisoft, and Blizzard. |